#include <effect.h>
◆ Effect()
◆ ~Effect()
virtual Ms::Effect::~Effect |
( |
| ) |
|
|
inlinevirtual |
◆ gui()
◆ init()
virtual void Ms::Effect::init |
( |
float |
| ) |
|
|
inlinevirtual |
◆ name()
virtual const char* Ms::Effect::name |
( |
| ) |
const |
|
pure virtual |
◆ nvalue()
virtual double Ms::Effect::nvalue |
( |
int |
| ) |
const |
|
inlinevirtual |
◆ parameter() [1/2]
const ParDescr * Effect::parameter |
( |
int |
idx | ) |
const |
|
virtual |
◆ parameter() [2/2]
const ParDescr * Effect::parameter |
( |
const QString & |
name | ) |
const |
|
virtual |
◆ parDescr()
virtual const std::vector<ParDescr>& Ms::Effect::parDescr |
( |
| ) |
const |
|
pure virtual |
◆ process()
virtual void Ms::Effect::process |
( |
int |
frames, |
|
|
float * |
, |
|
|
float * |
|
|
) |
| |
|
pure virtual |
◆ setNValue
virtual void Ms::Effect::setNValue |
( |
int |
idx, |
|
|
double |
value |
|
) |
| |
|
pure virtualslot |
◆ setState()
◆ setValue [1/2]
void Effect::setValue |
( |
const QString & |
name, |
|
|
double |
value |
|
) |
| |
|
virtualslot |
◆ setValue [2/2]
void Effect::setValue |
( |
int |
idx, |
|
|
double |
value |
|
) |
| |
|
virtualslot |
◆ state()
◆ value() [1/2]
double Effect::value |
( |
const QString & |
name | ) |
const |
◆ value() [2/2]
double Effect::value |
( |
int |
idx | ) |
const |
|
virtual |
◆ _gui
The documentation for this class was generated from the following files: