LCOV - code coverage report
Current view: top level - src/project/internal - projectcommandsstate.cpp Coverage Total Hit
Test: filtered_coverage.info Lines: 0.0 % 53 0
Test Date: 2026-11-05 04:07:02

            Line data    Source code
       1              : /*
       2              :  * SPDX-License-Identifier: GPL-3.0-only
       3              :  * MuseScore-Studio-CLA-applies
       4              :  *
       5              :  * MuseScore Studio
       6              :  * Music Composition & Notation
       7              :  *
       8              :  * Copyright (C) 2026 MuseScore Limited and others
       9              :  *
      10              :  * This program is free software: you can redistribute it and/or modify
      11              :  * it under the terms of the GNU General Public License version 3 as
      12              :  * published by the Free Software Foundation.
      13              :  *
      14              :  * This program is distributed in the hope that it will be useful,
      15              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      16              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      17              :  * GNU General Public License for more details.
      18              :  *
      19              :  * You should have received a copy of the GNU General Public License
      20              :  * along with this program.  If not, see <https://www.gnu.org/licenses/>.
      21              :  */
      22              : 
      23              : #include "projectcommandsstate.h"
      24              : 
      25              : #include "global/containers.h"
      26              : 
      27              : #include "../projectcommands.h"
      28              : #include "rcommand/commandtypes.h"
      29              : 
      30              : using namespace muse;
      31              : using namespace muse::rcommand;
      32              : using namespace mu::project;
      33              : 
      34              : enum class PCondition {
      35              :     Any,
      36              :     HasProject,
      37              :     NeedSave,
      38              :     NotBusy,
      39              :     HasSelection,
      40              : };
      41              : 
      42              : static std::map<Command, PCondition> PROJECT_COMMAND_CONDITIONS = {
      43              :     { PROJECT_NEW_COMMAND, PCondition::Any },
      44              :     { PROJECT_OPEN_COMMAND, PCondition::Any },
      45              :     { PROJECT_CLOSE_COMMAND, PCondition::NotBusy },
      46              :     { PROJECT_SAVE_COMMAND, PCondition::NeedSave },
      47              :     { PROJECT_SAVE_AS_COMMAND, PCondition::NotBusy },
      48              :     { PROJECT_SAVE_A_COPY_COMMAND, PCondition::NotBusy },
      49              :     { PROJECT_SAVE_SELECTION_COMMAND, PCondition::HasSelection },
      50              :     { PROJECT_SAVE_TO_CLOUD_COMMAND, PCondition::NotBusy },
      51              :     { PROJECT_SAVE_AT_COMMAND, PCondition::NotBusy },
      52              :     { PROJECT_PUBLISH_COMMAND, PCondition::NotBusy },
      53              :     { PROJECT_SHARE_AUDIO_COMMAND, PCondition::NotBusy },
      54              :     { PROJECT_EXPORT_COMMAND, PCondition::HasProject },
      55              :     { PROJECT_CONVERT_TO_SCORE_COMMAND, PCondition::Any },
      56              :     { PROJECT_PRINT_COMMAND, PCondition::HasProject },
      57              :     { PROJECT_CLEAR_RECENT_COMMAND, PCondition::Any },
      58              :     { PROJECT_CONTINUE_LAST_SESSION_COMMAND, PCondition::Any },
      59              :     { PROJECT_PROPERTIES_COMMAND, PCondition::HasProject },
      60              : };
      61              : 
      62              : using BusyStatus = BusyStatus;
      63              : static std::map<Command, BusyStatus> PROJECT_COMMAND_BUSY_STATUSES = {
      64              :     { PROJECT_CLOSE_COMMAND, BusyStatus::Closing },
      65              :     { PROJECT_SAVE_COMMAND, BusyStatus::Saving },
      66              :     { PROJECT_SAVE_AS_COMMAND, BusyStatus::Saving },
      67              :     { PROJECT_SAVE_A_COPY_COMMAND, BusyStatus::Saving },
      68              :     { PROJECT_SAVE_SELECTION_COMMAND, BusyStatus::Saving },
      69              :     { PROJECT_SAVE_TO_CLOUD_COMMAND, BusyStatus::Uploading },
      70              :     { PROJECT_SAVE_AT_COMMAND, BusyStatus::Uploading },
      71              :     { PROJECT_PUBLISH_COMMAND, BusyStatus::Publishing },
      72              :     { PROJECT_SHARE_AUDIO_COMMAND, BusyStatus::AudioSharing },
      73              : };
      74              : 
      75            0 : static inline std::vector<Command> commands(const PCondition& condition)
      76              : {
      77            0 :     std::vector<Command> result;
      78            0 :     for (const auto& p : PROJECT_COMMAND_CONDITIONS) {
      79            0 :         if (p.second == condition) {
      80            0 :             result.push_back(p.first);
      81              :         }
      82              :     }
      83            0 :     return result;
      84            0 : }
      85              : 
      86            0 : std::string ProjectCommandsState::moduleName() const
      87              : {
      88            0 :     return "project";
      89              : }
      90              : 
      91            0 : void ProjectCommandsState::init()
      92              : {
      93            0 :     m_moduleRegister = commandsRegister()->moduleRegister(moduleName());
      94            0 :     IF_ASSERT_FAILED(m_moduleRegister) {
      95            0 :         return;
      96              :     }
      97              : 
      98            0 :     controller()->hasProjectChanged().onNotify(this, [this]() {
      99            0 :         updateCommandStates();
     100            0 :     });
     101              : 
     102            0 :     controller()->needSaveChanged().onNotify(this, [this]() {
     103            0 :         updateCommandStates(commands(PCondition::NeedSave));
     104            0 :     });
     105              : 
     106            0 :     controller()->busyChanged().onNotify(this, [this]() {
     107            0 :         updateCommandStates(commands(PCondition::NotBusy));
     108            0 :     });
     109              : 
     110            0 :     controller()->hasSelectionChanged().onNotify(this, [this]() {
     111            0 :         updateCommandStates(commands(PCondition::HasSelection));
     112            0 :     });
     113              : 
     114            0 :     updateCommandStates();
     115              : }
     116              : 
     117            0 : void ProjectCommandsState::deinit()
     118              : {
     119            0 :     controller()->hasProjectChanged().disconnect(this);
     120            0 :     controller()->needSaveChanged().disconnect(this);
     121            0 :     controller()->busyChanged().disconnect(this);
     122            0 :     controller()->hasSelectionChanged().disconnect(this);
     123            0 : }
     124              : 
     125            0 : void ProjectCommandsState::updateCommandStates(const std::vector<Command>& commands)
     126              : {
     127            0 :     IF_ASSERT_FAILED(m_moduleRegister) {
     128            0 :         return;
     129              :     }
     130              : 
     131            0 :     const auto& commandList = commands.empty() ? m_moduleRegister->commandList() : commands;
     132              : 
     133            0 :     for (const auto& command : commandList) {
     134            0 :         CommandState newState = commandState(command);
     135            0 :         if (m_commandStates[command] != newState) {
     136            0 :             m_commandStates[command] = newState;
     137            0 :             m_commandStateChanged.send(command, newState);
     138              :         }
     139              :     }
     140              : }
     141              : 
     142            0 : CommandState ProjectCommandsState::commandState(const Command& command) const
     143              : {
     144            0 :     PCondition condition = muse::value(PROJECT_COMMAND_CONDITIONS, command, PCondition::Any);
     145            0 :     switch (condition) {
     146            0 :     case PCondition::Any: return CommandState(true, false);
     147            0 :     case PCondition::HasProject: return CommandState(controller()->hasProject(), false);
     148            0 :     case PCondition::NeedSave: return CommandState(controller()->hasProject() && controller()->needSave(), false);
     149            0 :     case PCondition::NotBusy: {
     150            0 :         return CommandState(controller()->hasProject() && !controller()->isBusy(PROJECT_COMMAND_BUSY_STATUSES.at(command)), false);
     151              :     }
     152            0 :     case PCondition::HasSelection: return CommandState(controller()->hasProject() && controller()->hasSelection(), false);
     153              :     }
     154            0 :     return CommandState(true, false);
     155              : }
     156              : 
     157            0 : async::Channel<Command, CommandState> ProjectCommandsState::commandStateChanged() const
     158              : {
     159            0 :     return m_commandStateChanged;
     160              : }
        

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