LCOV - code coverage report
Current view: top level - src/project/internal - closeprojectscenario.h Coverage Total Hit
Test: filtered_coverage.info Lines: 100.0 % 2 2
Test Date: 2026-11-05 04:07:02

            Line data    Source code
       1              : /*
       2              :  * SPDX-License-Identifier: GPL-3.0-only
       3              :  * MuseScore-Studio-CLA-applies
       4              :  *
       5              :  * MuseScore Studio
       6              :  * Music Composition & Notation
       7              :  *
       8              :  * Copyright (C) 2026 MuseScore Limited and others
       9              :  *
      10              :  * This program is free software: you can redistribute it and/or modify
      11              :  * it under the terms of the GNU General Public License version 3 as
      12              :  * published by the Free Software Foundation.
      13              :  *
      14              :  * This program is distributed in the hope that it will be useful,
      15              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      16              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      17              :  * GNU General Public License for more details.
      18              :  *
      19              :  * You should have received a copy of the GNU General Public License
      20              :  * along with this program.  If not, see <https://www.gnu.org/licenses/>.
      21              :  */
      22              : 
      23              : #pragma once
      24              : 
      25              : #include "icloseprojectscenario.h"
      26              : 
      27              : #include <set>
      28              : 
      29              : #include "modularity/ioc.h"
      30              : #include "async/asyncable.h"
      31              : #include "async/promise.h"
      32              : #include "project/iprojectsession.h"
      33              : #include "interactive/iinteractive.h"
      34              : #include "rcommand/icommanddispatcher.h"
      35              : #include "playback/iplaybackcontroller.h"
      36              : 
      37              : #include "inotationproject.h"
      38              : #include "isaveprojectscenario.h"
      39              : 
      40              : namespace mu::project {
      41              : class CloseProjectScenario : public ICloseProjectScenario, public muse::Contextable, public muse::async::Asyncable
      42              : {
      43              : public:
      44              :     muse::ContextInject<ISaveProjectScenario> saveProjectScenario = { this };
      45              :     muse::ContextInject<muse::rcommand::ICommandDispatcher> commandDispatcher = { this };
      46              :     muse::ContextInject<muse::IInteractive> interactive = { this };
      47              :     muse::ContextInject<project::IProjectSession> projectSession = { this };
      48              :     muse::ContextInject<playback::IPlaybackState> playbackState = { this };
      49              : 
      50           13 :     CloseProjectScenario(const muse::modularity::ContextPtr& iocCtx)
      51           13 :         : muse::Contextable(iocCtx) {}
      52              : 
      53              :     muse::async::Promise<muse::Ret> closeOpenedProject(bool goToHome = true) override;
      54              : 
      55              :     bool isBusy(BusyStatus status) const override;
      56              :     muse::async::Notification busyChanged() const override;
      57              : 
      58              : private:
      59              :     static muse::async::Promise<muse::Ret> resolvedPromise(const muse::Ret& ret);
      60              : 
      61              :     INotationProjectPtr currentNotationProject() const;
      62              : 
      63              :     void setBusy(BusyStatus status, bool isBusy);
      64              :     muse::async::Promise<muse::Ret> runIfNotBusy(BusyStatus status, const std::function<muse::async::Promise<muse::Ret>()>& flow);
      65              : 
      66              :     muse::async::Promise<muse::IInteractive::Result> askAboutSavingScore(const INotationProjectPtr& project);
      67              : 
      68              :     //! NOTE Lets go of the score, and of everything that was opened for it
      69              :     muse::async::Promise<muse::Ret> doCloseProject(bool goToHome);
      70              : 
      71              :     void openHomePageIfNeed();
      72              : 
      73              :     std::set<BusyStatus> m_busyStatuses;
      74              :     muse::async::Notification m_busyChanged;
      75              : };
      76              : }
        

Generated by: LCOV version 2.0-1