LCOV - code coverage report
Current view: top level - src/playback/internal - drumsetloader.cpp Coverage Total Hit
Test: filtered_coverage.info Lines: 0.0 % 46 0
Test Date: 2026-11-05 04:07:02

            Line data    Source code
       1              : /*
       2              :  * SPDX-License-Identifier: GPL-3.0-only
       3              :  * MuseScore-Studio-CLA-applies
       4              :  *
       5              :  * MuseScore Studio
       6              :  * Music Composition & Notation
       7              :  *
       8              :  * Copyright (C) 2024 MuseScore Limited and others
       9              :  *
      10              :  * This program is free software: you can redistribute it and/or modify
      11              :  * it under the terms of the GNU General Public License version 3 as
      12              :  * published by the Free Software Foundation.
      13              :  *
      14              :  * This program is distributed in the hope that it will be useful,
      15              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      16              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      17              :  * GNU General Public License for more details.
      18              :  *
      19              :  * You should have received a copy of the GNU General Public License
      20              :  * along with this program.  If not, see <https://www.gnu.org/licenses/>.
      21              :  */
      22              : 
      23              : #include "drumsetloader.h"
      24              : 
      25              : #include "notation/inotationparts.h"
      26              : #include "notation/notationtypes.h"
      27              : #include "notationscene/utilities/percussionutilities.h"
      28              : 
      29              : #include "global/types/bytearray.h"
      30              : 
      31              : using namespace mu::playback;
      32              : using namespace muse::audio;
      33              : using namespace mu::notation;
      34              : using namespace mu::engraving;
      35              : 
      36            0 : void DrumsetLoader::loadDrumset(INotationPtr notation, const InstrumentTrackId& trackId, const AudioResourceMeta& resourceMeta)
      37              : {
      38            0 :     TRACEFUNC;
      39              : 
      40            0 :     if (!notation) {
      41            0 :         return;
      42              :     }
      43              : 
      44              :     // restore the default drumset when changing from MuseSounds to MS Basic / VST
      45            0 :     if (!isResourceType(resourceMeta, AudioResourceType::MuseSamplerSoundPack)) {
      46            0 :         const InstrumentTemplate& templ = instrumentsRepository()->instrumentTemplate(trackId.instrumentId);
      47            0 :         if (!templ.useDrumset) {
      48            0 :             return;
      49              :         }
      50              : 
      51            0 :         if (templ.drumset) {
      52            0 :             replaceDrumset(notation, trackId, *templ.drumset);
      53            0 :         } else if (mu::engraving::smDrumset) {
      54            0 :             replaceDrumset(notation, trackId, *mu::engraving::smDrumset);
      55              :         }
      56              : 
      57            0 :         return;
      58              :     }
      59              : 
      60            0 :     int instrumentId = muse::audio::intAttribute(resourceMeta, u"museUID");
      61              : 
      62            0 :     auto it = m_drumsetCache.find(instrumentId);
      63            0 :     if (it != m_drumsetCache.end()) {
      64            0 :         if (it->second == std::nullopt) {
      65            0 :             return; // drumset mapping not available
      66              :         }
      67              : 
      68            0 :         replaceDrumset(notation, trackId, it->second.value());
      69            0 :         return;
      70              :     }
      71              : 
      72            0 :     muse::ByteArray drumMapping = museSampler()->drumMapping(instrumentId);
      73            0 :     if (drumMapping.empty()) {
      74            0 :         m_drumsetCache.emplace(instrumentId, std::nullopt);
      75            0 :         return;
      76              :     }
      77              : 
      78            0 :     Drumset drumset;
      79            0 :     PercussionUtilities::readDrumset(drumMapping, drumset);
      80            0 :     replaceDrumset(notation, trackId, drumset);
      81              : 
      82            0 :     m_drumsetCache.emplace(instrumentId, std::move(drumset));
      83            0 : }
      84              : 
      85            0 : void DrumsetLoader::replaceDrumset(INotationPtr notation, const InstrumentTrackId& trackId, const Drumset& drumset)
      86              : {
      87            0 :     INotationPartsPtr parts = notation->parts();
      88            0 :     const Part* part = parts->part(trackId.partId);
      89            0 :     if (!part) {
      90            0 :         return;
      91              :     }
      92              : 
      93            0 :     QString instrumentId = trackId.instrumentId.toQString();
      94            0 :     const mu::engraving::InstrumentList& instruments = part->instruments();
      95              : 
      96            0 :     for (auto it = instruments.cbegin(); it != instruments.cend(); ++it) {
      97            0 :         if (it->second->id() != trackId.instrumentId) {
      98            0 :             continue;
      99              :         }
     100              : 
     101            0 :         InstrumentKey instrumentKey;
     102            0 :         instrumentKey.instrumentId = instrumentId;
     103            0 :         instrumentKey.partId = trackId.partId;
     104            0 :         instrumentKey.tick = Fraction::fromTicks(it->first);
     105              : 
     106            0 :         parts->replaceDrumset(instrumentKey, drumset, false /*undoable*/);
     107            0 :     }
     108            0 : }
        

Generated by: LCOV version 2.0-1