Line data Source code
1 : /*
2 : * SPDX-License-Identifier: GPL-3.0-only
3 : * MuseScore-Studio-CLA-applies
4 : *
5 : * MuseScore Studio
6 : * Music Composition & Notation
7 : *
8 : * Copyright (C) 2021 MuseScore Limited and others
9 : *
10 : * This program is free software: you can redistribute it and/or modify
11 : * it under the terms of the GNU General Public License version 3 as
12 : * published by the Free Software Foundation.
13 : *
14 : * This program is distributed in the hope that it will be useful,
15 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 : * GNU General Public License for more details.
18 : *
19 : * You should have received a copy of the GNU General Public License
20 : * along with this program. If not, see <https://www.gnu.org/licenses/>.
21 : */
22 :
23 : #include "searchpopupmodel.h"
24 :
25 : #include "notation/inotation.h"
26 : #include "notation/inotationelements.h" // IWYU pragma: keep
27 : #include "notation/inotationinteraction.h" // IWYU pragma: keep
28 : #include "notation/inotationnoteinput.h" // IWYU pragma: keep
29 :
30 : using namespace mu::notation;
31 :
32 0 : SearchPopupModel::SearchPopupModel(QObject* parent)
33 0 : : QObject(parent), muse::Contextable(muse::iocCtxForQmlObject(this))
34 : {
35 0 : }
36 :
37 0 : void SearchPopupModel::classBegin()
38 : {
39 0 : init();
40 0 : }
41 :
42 0 : void SearchPopupModel::init()
43 : {
44 0 : }
45 :
46 0 : void SearchPopupModel::search(const QString& text)
47 : {
48 0 : INotationPtr notation = projectSession()->currentNotation();
49 0 : if (!notation) {
50 0 : return;
51 : }
52 :
53 0 : notation->interaction()->clearSelection();
54 :
55 0 : std::vector<EngravingItem*> elements = notation->elements()->search(text);
56 0 : if (!elements.empty()) {
57 0 : const NoteInputState& inputState = notation->interaction()->noteInput()->state();
58 0 : notation->interaction()->select(elements, elements.size() == 1 ? SelectType::SINGLE : SelectType::RANGE,
59 0 : inputState.isValid() ? inputState.staffIdx() : 0);
60 0 : notation->interaction()->showItem(elements.front());
61 : }
62 0 : }
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