LCOV - code coverage report
Current view: top level - src/instrumentsscene/internal - instrumentsactionscontroller.cpp Coverage Total Hit
Test: filtered_coverage.info Lines: 0.0 % 36 0
Test Date: 2026-11-05 04:07:02

            Line data    Source code
       1              : /*
       2              :  * SPDX-License-Identifier: GPL-3.0-only
       3              :  * MuseScore-Studio-CLA-applies
       4              :  *
       5              :  * MuseScore Studio
       6              :  * Music Composition & Notation
       7              :  *
       8              :  * Copyright (C) 2021 MuseScore Limited and others
       9              :  *
      10              :  * This program is free software: you can redistribute it and/or modify
      11              :  * it under the terms of the GNU General Public License version 3 as
      12              :  * published by the Free Software Foundation.
      13              :  *
      14              :  * This program is distributed in the hope that it will be useful,
      15              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      16              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      17              :  * GNU General Public License for more details.
      18              :  *
      19              :  * You should have received a copy of the GNU General Public License
      20              :  * along with this program.  If not, see <https://www.gnu.org/licenses/>.
      21              :  */
      22              : 
      23              : #include "instrumentsactionscontroller.h"
      24              : 
      25              : #include "engraving/dom/instrchange.h"
      26              : 
      27              : #include "notation/imasternotation.h"
      28              : #include "notation/inotation.h"
      29              : #include "notation/inotationinteraction.h"
      30              : #include "notation/inotationparts.h" // IWYU pragma: keep
      31              : #include "notation/inotationselection.h" // IWYU pragma: keep
      32              : 
      33              : #include "../instrumentscommands.h"
      34              : #include "types/ret.h"
      35              : 
      36              : using namespace mu::instrumentsscene;
      37              : using namespace mu::notation;
      38              : using namespace muse;
      39              : 
      40              : static const muse::Uri NOTATION_REVIEW_PAGE_URI("musescore://notation/review");
      41              : 
      42            0 : void InstrumentsActionsController::init()
      43              : {
      44            0 :     commandDispatcher()->onRequest(this, INSTRUMENTS_SELECT_COMMAND, [this]() { selectInstruments(); return muse::make_ok(); });
      45            0 :     commandDispatcher()->onRequest(this, INSTRUMENTS_CHANGE_COMMAND, [this]() { changeInstrument(); return muse::make_ok(); });
      46            0 : }
      47              : 
      48            0 : void InstrumentsActionsController::selectInstruments()
      49              : {
      50            0 :     IMasterNotationPtr master = context()->masterNotation();
      51            0 :     IF_ASSERT_FAILED(master) {
      52            0 :         return;
      53              :     }
      54              : 
      55            0 :     async::Promise<PartInstrumentListScoreOrder> selectedInstruments = selectInstrumentsScenario()->selectInstruments();
      56            0 :     selectedInstruments.onResolve(this, [master](const PartInstrumentListScoreOrder& sel) {
      57            0 :         master->parts()->setParts(sel.instruments, sel.scoreOrder);
      58            0 :     });
      59            0 : }
      60              : 
      61            0 : void InstrumentsActionsController::changeInstrument()
      62              : {
      63            0 :     IMasterNotationPtr master = context()->masterNotation();
      64            0 :     IF_ASSERT_FAILED(master) {
      65            0 :         return;
      66              :     }
      67              : 
      68            0 :     INotationPtr notation = context()->currentNotation();
      69            0 :     IF_ASSERT_FAILED(notation) {
      70            0 :         return;
      71              :     }
      72              : 
      73            0 :     const mu::engraving::EngravingItem* element = notation->interaction()->hitElementContext().element;
      74            0 :     if (!element) {
      75            0 :         element = notation->interaction()->selection()->element();
      76              :     }
      77              : 
      78            0 :     if (!element || !element->isInstrumentChange()) {
      79            0 :         return;
      80              :     }
      81              : 
      82            0 :     const mu::engraving::InstrumentChange* instrumentChange = mu::engraving::toInstrumentChange(element);
      83              : 
      84            0 :     InstrumentKey key;
      85            0 :     key.instrumentId = instrumentChange->instrument()->id();
      86            0 :     key.partId = instrumentChange->part()->id();
      87            0 :     key.tick = instrumentChange->tick();
      88              : 
      89            0 :     async::Promise<InstrumentTemplate> templ = selectInstrumentsScenario()->selectInstrument(key);
      90            0 :     templ.onResolve(this, [master, key](const InstrumentTemplate& val) {
      91            0 :         Instrument instrument = Instrument::fromTemplate(&val);
      92            0 :         master->parts()->replaceInstrument(key, instrument);
      93            0 :     });
      94            0 : }
        

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