Line data Source code
1 : /*
2 : * SPDX-License-Identifier: GPL-3.0-only
3 : * MuseScore-Studio-CLA-applies
4 : *
5 : * MuseScore Studio
6 : * Music Composition & Notation
7 : *
8 : * Copyright (C) 2025 MuseScore Limited and others
9 : *
10 : * This program is free software: you can redistribute it and/or modify
11 : * it under the terms of the GNU General Public License version 3 as
12 : * published by the Free Software Foundation.
13 : *
14 : * This program is distributed in the hope that it will be useful,
15 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 : * GNU General Public License for more details.
18 : *
19 : * You should have received a copy of the GNU General Public License
20 : * along with this program. If not, see <https://www.gnu.org/licenses/>.
21 : */
22 :
23 : #pragma once
24 :
25 : #include <memory>
26 : #include <string>
27 :
28 : #include "global/modularity/imoduleinterface.h"
29 : #include "global/io/path.h"
30 : #include "global/io/iodevice.h"
31 :
32 : #include "iengravingfont.h"
33 :
34 : namespace mu::engraving {
35 : class IEngravingFontsProvider : MODULE_GLOBAL_INTERFACE
36 : {
37 11457 : INTERFACE_ID(IEngravingFontsProvider)
38 :
39 : public:
40 16 : virtual ~IEngravingFontsProvider() = default;
41 :
42 : virtual void addInternalFont(const std::string& name, const std::string& family, const muse::io::path_t& filePath) = 0;
43 : virtual void addExternalFont(const std::string& name, const std::string& family, const muse::io::path_t& filePath,
44 : const muse::io::path_t& metadataPath) = 0;
45 : virtual void addExternalFont(const std::string& name, const std::string& family, std::shared_ptr<muse::io::IODevice> font,
46 : std::shared_ptr<muse::io::IODevice> metadata) = 0;
47 : virtual IEngravingFontPtr fontByName(const std::string& name) const = 0;
48 : virtual std::vector<IEngravingFontPtr> fonts() const = 0;
49 :
50 : virtual void setFallbackFont(const std::string& name) = 0;
51 : virtual IEngravingFontPtr fallbackFont() const = 0;
52 : virtual bool isFallbackFont(const IEngravingFont* f) const = 0;
53 :
54 : virtual void clearExternalFonts() = 0;
55 :
56 : virtual void loadAllFonts() = 0;
57 : };
58 : }
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