Line data Source code
1 : /*
2 : * SPDX-License-Identifier: GPL-3.0-only
3 : * MuseScore-Studio-CLA-applies
4 : *
5 : * MuseScore Studio
6 : * Music Composition & Notation
7 : *
8 : * Copyright (C) 2021 MuseScore Limited and others
9 : *
10 : * This program is free software: you can redistribute it and/or modify
11 : * it under the terms of the GNU General Public License version 3 as
12 : * published by the Free Software Foundation.
13 : *
14 : * This program is distributed in the hope that it will be useful,
15 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 : * GNU General Public License for more details.
18 : *
19 : * You should have received a copy of the GNU General Public License
20 : * along with this program. If not, see <https://www.gnu.org/licenses/>.
21 : */
22 :
23 : #ifndef MU_ENGRAVING_PLAYINGTECHNIQUEANNOTATION_H
24 : #define MU_ENGRAVING_PLAYINGTECHNIQUEANNOTATION_H
25 :
26 : #include "stafftextbase.h"
27 : #include "../types/types.h"
28 :
29 : namespace mu::engraving {
30 : class PlayTechAnnotation final : public StaffTextBase
31 : {
32 124 : OBJECT_ALLOCATOR(engraving, PlayTechAnnotation)
33 1405 : DECLARE_CLASSOF(ElementType::PLAYTECH_ANNOTATION)
34 :
35 : public:
36 : PlayTechAnnotation(DummyParentOr<Segment> parent, PlayingTechniqueType techniqueType = PlayingTechniqueType::Natural,
37 : TextStyleType tid = TextStyleType::STAFF);
38 :
39 : PlayingTechniqueType techniqueType() const;
40 : void setTechniqueType(const PlayingTechniqueType techniqueType);
41 36 : bool playPlayTechAnnotation() const { return m_playPlayTechAnnotation; }
42 0 : void setPlayPlayTechAnnotation(bool play) { m_playPlayTechAnnotation = play; }
43 :
44 : PlayTechAnnotation* clone() const override;
45 : TranslatableString subtypeUserName() const override;
46 :
47 : bool isHandbellsSymbol() const;
48 0 : bool isEditable() const override { return !isHandbellsSymbol(); }
49 :
50 : PropertyValue getProperty(Pid id) const override;
51 : bool setProperty(Pid propertyId, const PropertyValue& val) override;
52 : PropertyValue propertyDefault(Pid id) const override;
53 :
54 : private:
55 : PlayingTechniqueType m_techniqueType = PlayingTechniqueType::Undefined;
56 : bool m_playPlayTechAnnotation = true;
57 : };
58 : }
59 :
60 : #endif // MU_ENGRAVING_PLAYINGTECHNIQUEANNOTATION_H
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