LCOV - code coverage report
Current view: top level - src/engraving/dom - playtechannotation.cpp Coverage Total Hit
Test: filtered_coverage.info Lines: 92.0 % 50 46
Test Date: 2026-11-05 04:07:02

            Line data    Source code
       1              : /*
       2              :  * SPDX-License-Identifier: GPL-3.0-only
       3              :  * MuseScore-Studio-CLA-applies
       4              :  *
       5              :  * MuseScore Studio
       6              :  * Music Composition & Notation
       7              :  *
       8              :  * Copyright (C) 2021 MuseScore Limited and others
       9              :  *
      10              :  * This program is free software: you can redistribute it and/or modify
      11              :  * it under the terms of the GNU General Public License version 3 as
      12              :  * published by the Free Software Foundation.
      13              :  *
      14              :  * This program is distributed in the hope that it will be useful,
      15              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      16              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      17              :  * GNU General Public License for more details.
      18              :  *
      19              :  * You should have received a copy of the GNU General Public License
      20              :  * along with this program.  If not, see <https://www.gnu.org/licenses/>.
      21              :  */
      22              : 
      23              : #include "playtechannotation.h"
      24              : 
      25              : #include "segment.h"
      26              : 
      27              : #include "types/typesconv.h"
      28              : 
      29              : #include "log.h"
      30              : 
      31              : using namespace mu;
      32              : using namespace mu::engraving;
      33              : 
      34              : static const ElementStyle annotationStyle {
      35              :     { Sid::staffTextPlacement, Pid::PLACEMENT },
      36              :     { Sid::staffTextMinDistance, Pid::MIN_DISTANCE },
      37              : };
      38              : 
      39           63 : PlayTechAnnotation::PlayTechAnnotation(DummyParentOr<Segment> parent, PlayingTechniqueType techniqueType, TextStyleType tid)
      40            0 :     : StaffTextBase(ElementType::PLAYTECH_ANNOTATION, parent, tid, ElementFlag::MOVABLE | ElementFlag::ON_STAFF),
      41           63 :     m_techniqueType(techniqueType)
      42              : {
      43           63 :     initElementStyle(&annotationStyle);
      44           63 : }
      45              : 
      46           56 : PlayingTechniqueType PlayTechAnnotation::techniqueType() const
      47              : {
      48           56 :     return m_techniqueType;
      49              : }
      50              : 
      51           35 : void PlayTechAnnotation::setTechniqueType(const PlayingTechniqueType techniqueType)
      52              : {
      53           35 :     m_techniqueType = techniqueType;
      54           35 :     resetProperty(Pid::TEXT_STYLE);
      55           35 : }
      56              : 
      57            1 : PlayTechAnnotation* PlayTechAnnotation::clone() const
      58              : {
      59            1 :     return new PlayTechAnnotation(*this);
      60              : }
      61              : 
      62            1 : TranslatableString PlayTechAnnotation::subtypeUserName() const
      63              : {
      64            1 :     return TConv::userName(m_techniqueType);
      65              : }
      66              : 
      67          128 : bool PlayTechAnnotation::isHandbellsSymbol() const
      68              : {
      69          128 :     return static_cast<int>(m_techniqueType) >= static_cast<int>(PlayingTechniqueType::HandbellsSwing)
      70          128 :            && static_cast<int>(m_techniqueType) <= static_cast<int>(PlayingTechniqueType::HandbellsR);
      71              : }
      72              : 
      73          143 : PropertyValue PlayTechAnnotation::getProperty(Pid id) const
      74              : {
      75          143 :     switch (id) {
      76            6 :     case Pid::PLAY_TECH_TYPE:
      77            6 :         return m_techniqueType;
      78            6 :     case Pid::PLAY:
      79            6 :         return m_playPlayTechAnnotation;
      80          131 :     default:
      81          131 :         return StaffTextBase::getProperty(id);
      82              :     }
      83              : }
      84              : 
      85         1813 : bool PlayTechAnnotation::setProperty(Pid propertyId, const PropertyValue& val)
      86              : {
      87         1813 :     switch (propertyId) {
      88           35 :     case Pid::PLAY_TECH_TYPE:
      89           35 :         setTechniqueType(PlayingTechniqueType(val.toInt()));
      90           35 :         break;
      91            0 :     case Pid::PLAY:
      92            0 :         setPlayPlayTechAnnotation(val.toBool());
      93            0 :         break;
      94         1778 :     default:
      95         1778 :         if (!StaffTextBase::setProperty(propertyId, val)) {
      96           11 :             return false;
      97              :         }
      98         1767 :         break;
      99              :     }
     100              : 
     101         1802 :     triggerLayout();
     102         1802 :     return true;
     103              : }
     104              : 
     105          140 : PropertyValue PlayTechAnnotation::propertyDefault(Pid id) const
     106              : {
     107          140 :     switch (id) {
     108           41 :     case Pid::TEXT_STYLE:
     109           41 :         return isHandbellsSymbol() ? TextStyleType::ARTICULATION : TextStyleType::STAFF;
     110            6 :     case Pid::PLAY_TECH_TYPE:
     111            6 :         return PlayingTechniqueType::Natural;
     112            6 :     case Pid::PLAY:
     113            6 :         return true;
     114           87 :     default:
     115           87 :         return StaffTextBase::propertyDefault(id);
     116              :     }
     117              : }
        

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