LCOV - code coverage report
Current view: top level - src/engraving/dom - elementmap.cpp Coverage Total Hit
Test: filtered_coverage.info Lines: 100.0 % 10 10
Test Date: 2026-11-05 04:07:02

            Line data    Source code
       1              : /*
       2              :  * SPDX-License-Identifier: GPL-3.0-only
       3              :  * MuseScore-Studio-CLA-applies
       4              :  *
       5              :  * MuseScore Studio
       6              :  * Music Composition & Notation
       7              :  *
       8              :  * Copyright (C) 2021 MuseScore Limited and others
       9              :  *
      10              :  * This program is free software: you can redistribute it and/or modify
      11              :  * it under the terms of the GNU General Public License version 3 as
      12              :  * published by the Free Software Foundation.
      13              :  *
      14              :  * This program is distributed in the hope that it will be useful,
      15              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      16              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      17              :  * GNU General Public License for more details.
      18              :  *
      19              :  * You should have received a copy of the GNU General Public License
      20              :  * along with this program.  If not, see <https://www.gnu.org/licenses/>.
      21              :  */
      22              : 
      23              : #include "elementmap.h"
      24              : 
      25              : #include "containers.h"
      26              : 
      27              : #include "tupletmap.h"
      28              : 
      29              : namespace mu::engraving {
      30           38 : EngravingItem* ElementMap::findNew(EngravingItem* o) const
      31              : {
      32           38 :     return muse::value(*this, o, nullptr);
      33              : }
      34              : 
      35           38 : void ElementMap::add(EngravingItem* o, EngravingItem* n)
      36              : {
      37           38 :     insert_or_assign(o, n);
      38           38 : }
      39              : 
      40              : //---------------------------------------------------------
      41              : //   findNew
      42              : //---------------------------------------------------------
      43              : 
      44           49 : Tuplet* TupletMap::findNew(Tuplet* o)
      45              : {
      46           51 :     for (const Tuplet2& t2 : m_map) {
      47           38 :         if (t2.o == o) {
      48           36 :             return t2.n;
      49              :         }
      50              :     }
      51           13 :     return 0;
      52              : }
      53              : }
        

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