Line data Source code
1 : /*
2 : * SPDX-License-Identifier: GPL-3.0-only
3 : * MuseScore-CLA-applies
4 : *
5 : * MuseScore Studio
6 : * Music Composition & Notation
7 : *
8 : * Copyright (C) 2021 MuseScore Limited and others
9 : *
10 : * This program is free software: you can redistribute it and/or modify
11 : * it under the terms of the GNU General Public License version 3 as
12 : * published by the Free Software Foundation.
13 : *
14 : * This program is distributed in the hope that it will be useful,
15 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 : * GNU General Public License for more details.
18 : *
19 : * You should have received a copy of the GNU General Public License
20 : * along with this program. If not, see <https://www.gnu.org/licenses/>.
21 : */
22 : #ifndef MUSE_MUSESAMPLER_MUSESAMPLERACTIONCONTROLLER_H
23 : #define MUSE_MUSESAMPLER_MUSESAMPLERACTIONCONTROLLER_H
24 :
25 : #include "actions/actionable.h"
26 : #include "async/asyncable.h"
27 :
28 : #include "modularity/ioc.h"
29 : #include "actions/iactionsdispatcher.h"
30 : #include "rcommand/commandable.h"
31 : #include "rcommand/icommanddispatcher.h"
32 : #include "interactive/iinteractive.h"
33 : #include "musesamplerresolver.h"
34 : #include "imusesamplerconfiguration.h"
35 :
36 : namespace muse::musesampler {
37 : class MuseSamplerActionController : public Contextable, public actions::Actionable, public rcommand::Commandable, public async::Asyncable
38 : {
39 : GlobalInject<IMuseSamplerConfiguration> configuration;
40 : ContextInject<actions::IActionsDispatcher> dispatcher = { this };
41 : ContextInject<rcommand::ICommandDispatcher> commandDispatcher = { this };
42 : ContextInject<IInteractive> interactive = { this };
43 :
44 : public:
45 0 : MuseSamplerActionController(const modularity::ContextPtr& iocCtx)
46 0 : : Contextable(iocCtx) {}
47 :
48 : void init(std::weak_ptr<MuseSamplerResolver> resolver);
49 :
50 : private:
51 : void checkMuseSampler();
52 : void reloadMuseSampler();
53 :
54 : std::weak_ptr<MuseSamplerResolver> m_museSamplerResolver;
55 : };
56 : }
57 :
58 : #endif // MUSE_MUSESAMPLER_MUSESAMPLERACTIONCONTROLLER_H
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