Line data Source code
1 : /*
2 : * SPDX-License-Identifier: GPL-3.0-only
3 : * MuseScore-CLA-applies
4 : *
5 : * MuseScore Studio
6 : * Music Composition & Notation
7 : *
8 : * Copyright (C) 2022 MuseScore Limited and others
9 : *
10 : * This program is free software: you can redistribute it and/or modify
11 : * it under the terms of the GNU General Public License version 3 as
12 : * published by the Free Software Foundation.
13 : *
14 : * This program is distributed in the hope that it will be useful,
15 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 : * GNU General Public License for more details.
18 : *
19 : * You should have received a copy of the GNU General Public License
20 : * along with this program. If not, see <https://www.gnu.org/licenses/>.
21 : */
22 :
23 : #pragma once
24 :
25 : #include "modularity/imoduleinterface.h"
26 :
27 : #include "musesamplertypes.h"
28 : #include "global/types/version.h"
29 :
30 : namespace muse::musesampler {
31 : class IMuseSamplerInfo : MODULE_GLOBAL_INTERFACE
32 : {
33 0 : INTERFACE_ID(IMuseSamplerInfo)
34 :
35 : public:
36 11 : virtual ~IMuseSamplerInfo() = default;
37 :
38 : virtual const Version& version() const = 0;
39 : virtual bool isLoaded() const = 0;
40 : virtual bool initFailed() const = 0;
41 :
42 : virtual float defaultReverbLevel(const String& instrumentSoundId) const = 0;
43 :
44 : virtual ByteArray drumMapping(int instrumentId) const = 0;
45 : virtual std::vector<Instrument> instruments() const = 0;
46 : };
47 : }
|