Line data Source code
1 : /*
2 : * SPDX-License-Identifier: GPL-3.0-only
3 : * MuseScore-CLA-applies
4 : *
5 : * MuseScore Studio
6 : * Music Composition & Notation
7 : *
8 : * Copyright (C) 2026 MuseScore Limited and others
9 : *
10 : * This program is free software: you can redistribute it and/or modify
11 : * it under the terms of the GNU General Public License version 3 as
12 : * published by the Free Software Foundation.
13 : *
14 : * This program is distributed in the hope that it will be useful,
15 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 : * GNU General Public License for more details.
18 : *
19 : * You should have received a copy of the GNU General Public License
20 : * along with this program. If not, see <https://www.gnu.org/licenses/>.
21 : */
22 :
23 : #include "controlnode.h"
24 :
25 : #include "../dsp/audiomathutils.h"
26 :
27 : using namespace muse;
28 : using namespace muse::audio;
29 : using namespace muse::audio::engine;
30 :
31 0 : void ControlNode::setVolume(float value)
32 : {
33 0 : m_volume = value;
34 0 : updateChannelGains();
35 0 : }
36 :
37 0 : float ControlNode::volume() const
38 : {
39 0 : return m_volume;
40 : }
41 :
42 0 : void ControlNode::setPan(float pan)
43 : {
44 0 : m_pan = pan;
45 0 : updateChannelGains();
46 0 : }
47 :
48 0 : float ControlNode::pan() const
49 : {
50 0 : return m_pan;
51 : }
52 :
53 0 : void ControlNode::setMuted(bool muted)
54 : {
55 0 : setEnabled(!muted);
56 0 : }
57 :
58 0 : bool ControlNode::muted() const
59 : {
60 0 : return !enabled();
61 : }
62 :
63 0 : void ControlNode::onOutputSpecChanged(const OutputSpec&)
64 : {
65 0 : updateChannelGains();
66 0 : }
67 :
68 0 : void ControlNode::updateChannelGains()
69 : {
70 0 : const audioch_t channelsCount = m_outputSpec.audioChannelCount;
71 0 : m_channelGains.resize(channelsCount);
72 0 : for (audioch_t audioChNum = 0; audioChNum < channelsCount; ++audioChNum) {
73 0 : m_channelGains[audioChNum] = dsp::balanceGain(m_pan, audioChNum) * m_volume;
74 : }
75 0 : }
76 :
77 0 : void ControlNode::doSelfProcess(float* buffer, samples_t samplesPerChannel)
78 : {
79 0 : const audioch_t channelsCount = m_outputSpec.audioChannelCount;
80 :
81 0 : for (size_t s = 0; s < samplesPerChannel; ++s) {
82 0 : const size_t frameOffset = s * channelsCount;
83 0 : for (size_t ch = 0; ch < channelsCount; ++ch) {
84 0 : const size_t idx = frameOffset + ch;
85 0 : buffer[idx] = buffer[idx] * m_channelGains[ch];
86 : }
87 : }
88 0 : }
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