Line data Source code
1 : /*
2 : * SPDX-License-Identifier: GPL-3.0-only
3 : * MuseScore-CLA-applies
4 : *
5 : * MuseScore Studio
6 : * Music Composition & Notation
7 : *
8 : * Copyright (C) 2023 MuseScore Limited and others
9 : *
10 : * This program is free software: you can redistribute it and/or modify
11 : * it under the terms of the GNU General Public License version 3 as
12 : * published by the Free Software Foundation.
13 : *
14 : * This program is distributed in the hope that it will be useful,
15 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 : * GNU General Public License for more details.
18 : *
19 : * You should have received a copy of the GNU General Public License
20 : * along with this program. If not, see <https://www.gnu.org/licenses/>.
21 : */
22 :
23 : #ifndef MUSE_AUDIO_SMOOTHGAIN_H
24 : #define MUSE_AUDIO_SMOOTHGAIN_H
25 :
26 : #include "audio/engine/internal/dsp/smoothlinearvalue.h"
27 : #include "vectorops.h"
28 :
29 : namespace muse::audio::fx {
30 : /// helper logic to apply gain ramps to blocks of audio
31 0 : inline void apply_smooth_gain(dsp::SmoothLinearValue<float>& smooth_value, float** s_in, float** s_out,
32 : int num_channels, int num_s)
33 : {
34 0 : if (smooth_value.isAtTargetValue()) {
35 0 : for (int ch = 0; ch < num_channels; ++ch) {
36 0 : vo::constantMultiply(s_in[ch], smooth_value.getTargetValue(), s_out[ch], num_s);
37 : }
38 : } else {
39 0 : for (int i = 0; i < num_s; ++i) {
40 0 : for (int ch = 0; ch < num_channels; ++ch) {
41 0 : s_out[ch][i] = s_in[ch][i] * smooth_value.getValue();
42 : }
43 0 : smooth_value.tick();
44 : }
45 : }
46 0 : }
47 : } // namespace muse::audio::fx
48 :
49 : #endif // MUSE_AUDIO_SMOOTHGAIN_H
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