Line data Source code
1 : /*
2 : * SPDX-License-Identifier: GPL-3.0-only
3 : * MuseScore-CLA-applies
4 : *
5 : * MuseScore Studio
6 : * Music Composition & Notation
7 : *
8 : * Copyright (C) 2021 MuseScore Limited and others
9 : *
10 : * This program is free software: you can redistribute it and/or modify
11 : * it under the terms of the GNU General Public License version 3 as
12 : * published by the Free Software Foundation.
13 : *
14 : * This program is distributed in the hope that it will be useful,
15 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 : * GNU General Public License for more details.
18 : *
19 : * You should have received a copy of the GNU General Public License
20 : * along with this program. If not, see <https://www.gnu.org/licenses/>.
21 : */
22 :
23 : #pragma once
24 :
25 : #include <memory>
26 :
27 : #include "audio/common/audiotypes.h"
28 :
29 : namespace muse::audio {
30 : class IFxProcessor
31 : {
32 : public:
33 0 : virtual ~IFxProcessor() = default;
34 :
35 : virtual AudioFxType type() const = 0;
36 : virtual std::string name() const = 0;
37 :
38 : virtual const AudioFxParams& params() const = 0;
39 : virtual async::Channel<audio::AudioFxParams> paramsChanged() const = 0;
40 :
41 : virtual void setOutputSpec(const OutputSpec& spec) = 0;
42 :
43 : virtual bool active() const = 0;
44 : virtual void setActive(bool active) = 0;
45 :
46 : virtual void setMode(const ProcessMode mode) = 0;
47 :
48 : virtual bool shouldProcessDuringSilence() const = 0;
49 :
50 : virtual void process(float* buffer, samples_t sampleCount, samples_t playbackPositionSamples = 0) = 0;
51 : };
52 :
53 : using IFxProcessorPtr = std::shared_ptr<IFxProcessor>;
54 : }
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