LCOV - code coverage report
Current view: top level - muse/framework/audio/engine - iaudioengineconfiguration.h Coverage Total Hit
Test: filtered_coverage.info Lines: 0.0 % 2 0
Test Date: 2026-11-05 04:07:02

            Line data    Source code
       1              : /*
       2              :  * SPDX-License-Identifier: GPL-3.0-only
       3              :  * MuseScore-CLA-applies
       4              :  *
       5              :  * MuseScore Studio
       6              :  * Music Composition & Notation
       7              :  *
       8              :  * Copyright (C) 2025 MuseScore Limited and others
       9              :  *
      10              :  * This program is free software: you can redistribute it and/or modify
      11              :  * it under the terms of the GNU General Public License version 3 as
      12              :  * published by the Free Software Foundation.
      13              :  *
      14              :  * This program is distributed in the hope that it will be useful,
      15              :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      16              :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      17              :  * GNU General Public License for more details.
      18              :  *
      19              :  * You should have received a copy of the GNU General Public License
      20              :  * along with this program.  If not, see <https://www.gnu.org/licenses/>.
      21              :  */
      22              : #pragma once
      23              : 
      24              : #include "global/modularity/imoduleinterface.h"
      25              : 
      26              : #include "global/async/channel.h"
      27              : #include "audio/common/audiotypes.h"
      28              : 
      29              : namespace muse::audio::engine {
      30              : class IAudioEngineConfiguration : MODULE_GLOBAL_INTERFACE
      31              : {
      32            0 :     INTERFACE_ID(IAudioEngineConfiguration)
      33              : public:
      34            0 :     virtual ~IAudioEngineConfiguration() = default;
      35              : 
      36              :     virtual void setConfig(const AudioEngineConfig& conf) = 0;
      37              : 
      38              :     virtual bool autoProcessOnlineSoundsInBackground() const = 0;
      39              :     virtual async::Channel<bool> autoProcessOnlineSoundsInBackgroundChanged() const = 0;
      40              : 
      41              :     virtual bool isLazyProcessingOfOnlineSoundsEnabled() const = 0;
      42              :     virtual void setIsLazyProcessingOfOnlineSoundsEnabled(bool enabled) = 0;
      43              :     virtual async::Channel<bool> isLazyProcessingOfOnlineSoundsEnabledChanged() const = 0;
      44              : 
      45              :     virtual bool useSoundFontLowPassFilter() const = 0;
      46              :     virtual async::Channel<bool> useSoundFontLowPassFilterChanged() const = 0;
      47              : 
      48              :     virtual AudioInputParams defaultAudioInputParams() const = 0;
      49              : };
      50              : }
        

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