13 #ifndef __FLUIDGUI_H__ 14 #define __FLUIDGUI_H__ 17 #include "ui_fluid_gui.h" 46 std::vector<struct SfNamePath>
getNamePaths() {
return _namePaths; }
47 void add(
const QString&
name,
const QString&
path);
64 void moveSoundfontInTheList(
int currentIdx,
int targetIdx);
67 void soundFontTopClicked();
68 void soundFontUpClicked();
69 void soundFontDownClicked();
70 void soundFontAddClicked();
71 void soundFontDeleteClicked();
72 void onSoundFontLoaded();
73 void updateProgress();
74 void cancelLoadClicked();
75 void updateUpDownButtons();
78 virtual void synthesizerChanged();
QDialogButtonBox * buttonBox
Definition: fluidgui.h:34
QListWidget * list
Definition: fluidgui.h:33
Definition: synthesizer.h:41
QPushButton * okButton
Definition: fluidgui.h:35
Definition: fluidgui.h:29
QFutureWatcher< bool > _futureWatcher
Definition: fluidgui.h:57
std::list< struct SfNamePath > _sfToLoad
Definition: fluidgui.h:62
Definition: synthesizergui.h:24
FluidS::Fluid * fluid()
Definition: fluidgui.h:82
std::vector< struct SfNamePath > _namePaths
Definition: fluidgui.h:32
Definition: fluidgui.h:54
std::vector< struct SfNamePath > getNamePaths()
Definition: fluidgui.h:46
QString _loadedSfPath
Definition: fluidgui.h:58
QPushButton * cancelButton
Definition: fluidgui.h:36
QProgressDialog * _progressDialog
Definition: fluidgui.h:60
QString name
Definition: fluidgui.h:25
QString _loadedSfName
Definition: fluidgui.h:59
QTimer * _progressTimer
Definition: fluidgui.h:61
QString path
Definition: fluidgui.h:26
Definition: fluidgui.h:24