MuseScore  3.4
Music composition and notation
Ms::Seq Member List

This is the complete list of members for Ms::Seq, including all inherited members.

_driverMs::Seqprivate
_liveEventQueueMs::Seqprivate
_syntiMs::Seqprivate
addCountInClicks()Ms::Seqprivate
allowBackgroundRenderingMs::Seqprivate
canStart()Ms::Seq
collectEvents(int utick)Ms::Seq
countInEventsMs::Seqprivate
countInPlayFrameMs::Seqprivate
countInPlayPosMs::Seqprivate
csMs::Seqprivate
curTempo() constMs::Seq
cvMs::Seqprivate
driver()Ms::Seqinline
endUTickMs::Seqprivate
ensureBufferAsync(int utick)Ms::Seq
eventsMs::Seqprivate
eventsEndMs::Seqprivate
eventToGui(NPlayEvent)Ms::Seq
exit()Ms::Seq
fromSeqMs::Seqprivate
getCurrentMillisecondTimestampWithLatency(unsigned framePos) constMs::Seq
getCurTick()Ms::Seq
getEndUTick() constMs::Seqinline
getPlayStartUtick()Ms::Seqprivate
guiPosMs::Seqprivate
guiStop()Ms::Seq
guiToSeq(const SeqMsg &msg)Ms::Seqprivate
handleTimeSigTempoChanged()Ms::Seqprivateslot
heartBeat(int, int, int)Ms::Seqsignal
heartBeatTimeout()Ms::Seqprivateslot
heartBeatTimerMs::Seqprivate
inCountInMs::Seqprivate
init(bool hotPlug=false)Ms::Seq
initialMillisecondTimestampWithLatencyMs::Seqprivate
initInstruments(bool realTime=false)Ms::Seq
isPlaying() constMs::Seqinline
isRealtime() constMs::Seqinline
isRunning() constMs::Seqinline
isStopped() constMs::Seqinline
liveEventQueue()Ms::Seqinlineprivate
loopStart()Ms::Seq
markedNotesMs::Seqprivate
maxMidiOutPortMs::Seqprivate
meterPeakValueMs::Seqprivate
meterValueMs::Seqprivate
metronome(unsigned n, float *l, bool force)Ms::Seqprivate
metronomeGain() constMs::Seqinline
metronomeVolumeMs::Seqprivate
midiMs::Seqprivate
midiInputReady()Ms::Seqprivateslot
midiRenderFutureMs::Seqprivate
mutexMs::Seqmutableprivate
nextChord()Ms::Seq
nextMeasure()Ms::Seq
noteTimerMs::Seqprivate
oggInitMs::Seqprivate
peakTimerMs::Seqprivate
playEvent(const NPlayEvent &, unsigned framePos)Ms::Seqprivate
playFrameMs::Seqprivate
playlistChangedMs::Seqprivate
playMetronomeBeat(BeatType type) overrideMs::Seqvirtual
playPosMs::Seqprivate
prevChord()Ms::Seq
prevMeasure()Ms::Seq
prevTempoMs::Seqprivate
prevTimeSigMs::Seqprivate
process(unsigned framesPerPeriod, float *buffer)Ms::Seq
processMessages()Ms::Seq
putEvent(const NPlayEvent &, unsigned framePos=0)Ms::Seq
recomputeMaxMidiOutPort()Ms::Seq
renderChunk(const MidiRenderer::Chunk &, EventMap *)Ms::Seqprivate
renderEventsMs::Seqprivate
renderEventsStatusMs::Seqprivate
rewindStart()Ms::Seq
runningMs::Seqprivate
score() constMs::Seqinline
seek(int utick)Ms::Seqslot
seekCommon(int utick)Ms::Seqprivate
seekEnd()Ms::Seq
seekRT(int utick)Ms::Seqslot
sendEvent(const NPlayEvent &)Ms::Seqvirtual
sendMessage(SeqMsg &) constMs::Seq
Seq()Ms::Seq
seqMessage(int msg, int arg=0)Ms::Seqprivateslot
Sequencer()Ms::Sequencerinline
setController(int, int, int)Ms::Seq
setDriver(Driver *d)Ms::Seqinline
setInitialMillisecondTimestampWithLatency()Ms::Seq
setLoopIn()Ms::Seq
setLoopOut()Ms::Seq
setLoopSelection()Ms::Seq
setMasterSynthesizer(MasterSynthesizer *ms)Ms::Seqinline
setMetronomeGain(float val)Ms::Seqinlineslot
setPlaylistChanged()Ms::Seqinlineprivateslot
setPos(int)Ms::Seqprivate
setPos(POS, unsigned)Ms::Seqslot
setRelTempo(double)Ms::Seqslot
setScoreView(ScoreView *)Ms::Seq
start()Ms::Seqslot
started()Ms::Seqsignal
startNote(int channel, int, int, double nt) overrideMs::Seqvirtual
startNote(int channel, int, int, int, double nt) overrideMs::Seqvirtual
startNoteTimer(int duration)Ms::Seq
stateMs::Seqprivate
stop()Ms::Seqslot
stopNotes(int channel=-1, bool realTime=false)Ms::Seqslot
stopNoteTimer()Ms::Seq
stopped()Ms::Seqsignal
stopWait()Ms::Seq
synti() constMs::Seqinline
tackRemainMs::Seqprivate
tackVolumeMs::Seqprivate
tempoChanged()Ms::Seqsignal
tickRemainMs::Seqprivate
tickVolumeMs::Seqprivate
timeSigChanged()Ms::Seqsignal
toGui(int, int arg=0)Ms::Seqsignal
toSeqMs::Seqprivate
unmarkNotes()Ms::Seqprivate
updateEventsEnd()Ms::Seqprivate
updateSynthesizerState(int tick1, int tick2)Ms::Seqprivate
useJackTransportSavedFlagMs::Seqprivate
viewer() constMs::Seqinline
~Seq()Ms::Seq
~Sequencer()Ms::Sequencerinlinevirtual