MuseScore  3.4
Music composition and notation
Ms::Instrument Member List

This is the complete list of members for Ms::Instrument, including all inherited members.

_articulationMs::Instrumentprivate
_channelMs::Instrumentprivate
_clefTypeMs::Instrumentprivate
_drumsetMs::Instrumentprivate
_instrumentIdMs::Instrumentprivate
_longNamesMs::Instrumentprivate
_maxPitchAMs::Instrumentprivate
_maxPitchPMs::Instrumentprivate
_midiActionsMs::Instrumentprivate
_minPitchAMs::Instrumentprivate
_minPitchPMs::Instrumentprivate
_shortNamesMs::Instrumentprivate
_singleNoteDynamicsMs::Instrumentprivate
_stringDataMs::Instrumentprivate
_trackNameMs::Instrumentprivate
_transposeMs::Instrumentprivate
_useDrumsetMs::Instrumentprivate
addLongName(const StaffName &f)Ms::Instrument
addShortName(const StaffName &f)Ms::Instrument
appendChannel(Channel *c)Ms::Instrumentinline
articulation() constMs::Instrumentinline
channel(int idx)Ms::Instrumentinline
channel(int idx) constMs::Instrumentinline
channel() constMs::Instrumentinline
channelIdx(const QString &s) constMs::Instrument
clearChannels()Ms::Instrumentinline
clefType(int staffIdx) constMs::Instrument
drumset() constMs::Instrumentinline
drumset()Ms::Instrumentinline
fromTemplate(const InstrumentTemplate *t)Ms::Instrumentstatic
getSingleNoteDynamicsFromTemplate() constMs::Instrument
Instrument()Ms::Instrument
Instrument(const Instrument &)Ms::Instrument
instrumentId()Ms::Instrumentinline
instrumentId() constMs::Instrument
longNames() constMs::Instrument
longNames()Ms::Instrument
maxPitchA() constMs::Instrument
maxPitchP() constMs::Instrument
midiAction(const QString &s, int channel) constMs::Instrument
midiActions() constMs::Instrumentinline
minPitchA() constMs::Instrument
minPitchP() constMs::Instrument
operator=(const Instrument &)Ms::Instrument
operator==(const Instrument &) constMs::Instrument
playbackChannel(int idx, MasterScore *)Ms::Instrument
playbackChannel(int idx, const MasterScore *) constMs::Instrument
read(XmlReader &, Part *part)Ms::Instrument
readProperties(XmlReader &, Part *, bool *customDrumset)Ms::Instrument
setAmateurPitchRange(int a, int b)Ms::Instrumentinline
setArticulation(const QList< MidiArticulation > &l)Ms::Instrumentinline
setClefType(int staffIdx, const ClefTypeList &c)Ms::Instrument
setDrumset(const Drumset *ds)Ms::Instrument
setInstrumentId(const QString &instrumentId)Ms::Instrumentinline
setLongName(const QString &f)Ms::Instrument
setMaxPitchA(int v)Ms::Instrumentinline
setMaxPitchP(int v)Ms::Instrumentinline
setMidiActions(const QList< NamedEventList > &l)Ms::Instrumentinline
setMinPitchA(int v)Ms::Instrumentinline
setMinPitchP(int v)Ms::Instrumentinline
setProfessionalPitchRange(int a, int b)Ms::Instrumentinline
setShortName(const QString &f)Ms::Instrument
setSingleNoteDynamics(bool val)Ms::Instrumentinline
setSingleNoteDynamicsFromTemplate()Ms::Instrument
setStringData(const StringData &d)Ms::Instrumentinline
setTrackName(const QString &s)Ms::Instrument
setTranspose(const Interval &v)Ms::Instrumentinline
setUseDrumset(bool val)Ms::Instrument
shortNames() constMs::Instrument
shortNames()Ms::Instrument
singleNoteDynamics() constMs::Instrumentinline
stringData() constMs::Instrumentinline
switchExpressive(MasterScore *score, Synthesizer *synth, bool expressive, bool force=false)Ms::Instrument
trackName() constMs::Instrument
transpose() constMs::Instrumentinline
updateGateTime(int *gateTime, int channelIdx, const QString &name)Ms::Instrument
updateVelocity(int *velocity, int channel, const QString &name)Ms::Instrument
useDrumset() constMs::Instrumentinline
write(XmlWriter &xml, const Part *part) constMs::Instrument
~Instrument()Ms::Instrument